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Shadow of the colossus ps2 gameplay
Shadow of the colossus ps2 gameplay











shadow of the colossus ps2 gameplay

In addition to the raw numbers above, artists used some fantastic tools to generate, light, and simulate the flow of the colossi fur, for example, in realtime. This is due to attention to detail, both from the original Japan Studio as well as Bluepoint. Few games have as many background/wallpaper-worthy snaps per few minute span than SOTC. A feature-rich Photo Mode is included and easily accessed simply by pressing down on the d-pad. I can tell you that on my launch PS4 I was blown away by the draw distance and sheer beauty of the audio and visual presentation. I have yet to jump on the PS4 Pro + 4K train, but this game does have 4K support. Numbers don’t lie, but this is one of those games you’ll want to experience for yourself, first-hand. Over 150k rock instances, 11k tree instances, with other objects over 290k instances in total.The Shrine of Worship and all of its assets used to be several thousand triangles, it now is several million triangles! In fact, there is more detail in the Shrine of Worship by itself than the entire PS2 version of the game world, by double!.All of the organic, natural elements in the world were manually-placed by artists, ensuring a hand-crafted quality experience throughout the game.Some were a lot more, like the 16th colossus came to almost 1 million triangles! Colossi went from an average of approximately 20,000 triangles to around 250,000 triangles.Rather than try to re-word this bullet list I was provided, I’m going to put it verbatim here: A bit later I’ll delve into other gameplay tweaks, but knowing that Ueda-san and his team’s original vision has been preserved is sure to please fans of the original as well as those numerous folks who just never got around to getting this one off of their backlog.īefore going any further, I wanted to share some numbers that were shared with me by Sony, because if you’re like me, and you’ve been a gamer since the PS2-era or before, it’s always amazes to see how far tech has come.

shadow of the colossus ps2 gameplay

To that end, it’s absolutely worth noting that the same programming code used for the colossi, the horse (Agro), and other core gameplay mechanics are unchanged from the original PS2 code other than a few minor bug fixes. Technically wizardy and updating are to be expected in a re-release, but for a game like SOTC, maintaining the soul of the game is vital. The game has obviously received a massive technical overhaul, and the press were treated to some numbers that I will share shortly.

shadow of the colossus ps2 gameplay

ICO, the God of War series, Metal Gear Solid HD Collection, Uncharted: The Nathan Drake Collection, Gravity Rush: Remastered, the crew from Austin, TX has a strong portfolio and their quality is evident from the opening cutscene of this SOTC remaster. It’s aged well, but, not nearly so well as SOTC, which now sees a rebirth on the PS4 next week thanks to the passionate and skilled folks at Bluepoint.īluepoint are no strangers to remastering some of the best games of the PS2-era, and by extension therefore, some of the best games of all time. I just finished ICO on the PS3 a few weeks ago, finally removing that classic from my backlog. SOTC would, like so many other games last gen, get the HD Remaster treatment six years after its debut when it was released for the PS3 alongside its spiritual predecessor, ICO. Shadow of the Colossus (2005, SOTC) by Sony’s Japan Studio is one big reason why I maintain the belief that the PlayStation 2 is the console with the greatest library of all time.













Shadow of the colossus ps2 gameplay