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Throw away any notions of synergies or strategies or anything else. Then you take two turns.Īnalysis: We conclude today's analyses with potentially the most broken card of the expansion. It's a big if, though, so make sure to keep that board as clear as possible.īattlecry: Your opponent takes two turns. This is on the stronger side of the Shaman legendaries, assuming everything pans out. So play Grumble and make those Battlecries happen! Even Jade Shaman might find some good synergies here, pumping out even bigger Jade Druids by getting those Aya Blackpaw and Jade Chieftain Battlecries back for a second round. Evolve Shaman could pull a particularly strong draw off of Evolve or Thrall, Deathseer and potentially want some of those Battlecries. For the former, piling on with Blazecaller, Servant of Kalimos, and Kalimos, Primal Lord could be a big help as things start getting hairy in the late stages of a game. If that's not the case, this can be a lot of fun in both an Elemental Shaman and an Evolve Shaman deck. It's a no-go if there's a Keleseth Warlock or Keleseth Rogue and they're piling on the board presence. It's a tough sell when facing down a board full of minions. They cost (1)Īnalysis: Whether this new Shaman Legendary is any good is a matter of perspective and depends on the situation. But that mana cost is hard to swallow.īattlecry: Return your other minions to your hand. Paladin might give this a chance, just because it can bring out Tirion Fordring, Ragnaros, Lightlord, and The Lich King. Plus, Silver Vanguard's 7-mana cost is just too hard to stomach. Yes, Silver Vanguard's effect is a lot more likely to hit, but there are ways to make Skelemancer enough of a threat that the opponent just has to eat it and take it out, which will bring out that awesome 8/8 skeleton. That makes me think there are some high-impact 8-mana minions coming soon.īut truth be told, I like Skelemancer a lot more than this card, in terms of its function. That isn't exactly common these days since Ragnaros the Firelord went off to wreck insects in Wild. In Silver Vanguard's case, it's a minion that costs exactly 8 mana. It's an expensive minion with horrific stats for its cost, but with a Deathrattle that can bring something big onto the board. There's going to be potential for something crazy broken here and I'm excited to see what that is within the first few weeks of the expansion.Īnalysis: I look at Silver Vanguard and think Skelemancer. Zola's going to be one to keep an eye on, because there's likely an application that I'm not seeing beyond the Keleseth and Mill decks. In fact, Rogue can Shadowstep the Prince on Turn 2 and hold onto it before playing the fresh Prince alongside Zola to get some insane minion buffs. Zola's best use will be in the early game in Prince Keleseth decks. And it's better than Manic Soulcaster, in that it puts the copy in your hand and not your deck, though Zola's 2/2 stats aren't as great. It's handier than Shadowcaster, just for Zola's lower cost and its ability to copy the full minion. It's a little better than the Priest's Mirage Caller in the sense that it offers a straight-up copy of anything. Add a Golden copy of it to your hand.Īnalysis: There's something cheesy about this card.Ĭosmetic effect aside, Zola isn't the first card to feature this kind of copying ability.
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Rummaging Kobold isn't top tier by any means, but he'll have his uses.īattlecry: Choose a friendly minion. It might even make a good companion to a Turn 4 Master of Evolution. And in the later game, Evolve can buff this and the Jade Golem up into something a little more useful. It can help pour the pressure on in the early turns, while summoning slightly larger Jade Golems. This might actually work quite nicely in an early-game Shaman deck that packs Jade Claws. This may not end up panning out, but I'm wondering if this can find a good home in a Shaman deck. But let's not assume this is entirely useless. Pirate Warrior and Rogue immediately come to mind, but I don't particularly see them utilizing this minion's weak 1/3 stat line. But this minion can bring the weapon right back to your hand. Prior to this card's introduction, weapons that are destroyed or used up go away forever. Battlecry: Return one of your destroyed weapons to your hand.Īnalysis: Rummaging Kobold introduces an under-the-radar new mechanic to Hearthstone.
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